VTK  9.5.2
vtkWin32OpenGLDXRenderWindow.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
14
15#ifndef vtkWin32OpenGLDXRenderWindow_h
16#define vtkWin32OpenGLDXRenderWindow_h
17
18#include "vtkRenderingOpenGL2Module.h" // For export macro
20
21#include <memory> // For std::unique_ptr
22
23struct ID3D11Device;
24struct ID3D11DeviceContext;
25struct ID3D11Texture2D;
26
27VTK_ABI_NAMESPACE_BEGIN
28class VTKRENDERINGOPENGL2_EXPORT vtkWin32OpenGLDXRenderWindow : public vtkWin32OpenGLRenderWindow
29{
30public:
33 void PrintSelf(ostream& os, vtkIndent indent) override;
34
36
47 void SetD3DDeviceContext(ID3D11DeviceContext* context);
48 void SetD3DDeviceContext(void* context);
50
54 void Initialize() override;
55
57
61 void Lock();
62 void Unlock();
64
66
70 void RegisterSharedTexture(unsigned int colorId, unsigned int depthId = 0);
73
78 VTK_DEPRECATED_IN_9_4_0("Use RegisterSharedRenderFramebuffer")
80
85
87
90 void SetSize(int width, int height) override;
92
94
97 vtkSetMacro(SharedTextureSamples, int);
98 vtkGetMacro(SharedTextureSamples, int);
100
102
108 void BlitToTexture(ID3D11Texture2D* color, ID3D11Texture2D* depth = nullptr);
109 void BlitToTexture(void* color, void* depth = nullptr);
111
113
116 ID3D11Device* GetDevice();
118
120
123 ID3D11Texture2D* GetD3DSharedTexture();
124 ID3D11Texture2D* GetD3DSharedDepthTexture();
126
128
132 void SetAdapterId(LUID uid);
134
143 void SetColorTextureFormat(UINT format);
144
145protected:
148
153
154private:
156 void operator=(const vtkWin32OpenGLDXRenderWindow&) = delete;
157
158 bool CreateTexture(UINT format, UINT bindFlags, ID3D11Texture2D** output);
159 void UpdateTextures();
160
161 class vtkInternals;
162 std::unique_ptr<vtkInternals> Impl;
163
164 // Number of multisamples used by shared textures for hardware antialiasing
165 int SharedTextureSamples = 0;
166};
167VTK_ABI_NAMESPACE_END
168#endif
a simple class to control print indentation
Definition vtkIndent.h:29
void Unlock()
Lock/Unlock the shared texture.
void Initialize() override
Overridden to create the D3D device, context and texture.
void SetColorTextureFormat(UINT format)
Specify the DXGI format of the D3D color texture shared with this render window.
void BlitToTexture(ID3D11Texture2D *color, ID3D11Texture2D *depth=nullptr)
Blits the internal D3D shared texture into color and optionally depth.
void RegisterSharedDisplayFramebuffer()
Register the DisplayFramebuffer of this window as a D3D shared texture.
void SetD3DDeviceContext(void *context)
Use external D3D11DeviceContext.
void InitializeDX()
Initialize D3D adapter, device and shared texture.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
ID3D11Device * GetDevice()
Returns the D3D device associated to this render window.
void RegisterSharedTexture(unsigned int colorId, unsigned int depthId=0)
Register/Unregister the OpenGL textures designated by colorId and depthId with this render window int...
void Lock()
Lock/Unlock the shared texture.
static vtkWin32OpenGLDXRenderWindow * New()
ID3D11Texture2D * GetD3DSharedDepthTexture()
Returns the D3D texture shared with this render window.
void SetAdapterId(LUID uid)
Specify the DGXI adapter to be used for initialization.
ID3D11Texture2D * GetD3DSharedTexture()
Returns the D3D texture shared with this render window.
void SetD3DDeviceContext(ID3D11DeviceContext *context)
Use external D3D11DeviceContext.
void SetSize(int width, int height) override
Overridden to resize the internal D3D shared texture.
void UnregisterSharedTexture()
Register/Unregister the OpenGL textures designated by colorId and depthId with this render window int...
void RegisterSharedRenderFramebuffer()
Register the RenderFramebuffer of this window as a D3D shared texture.
#define VTK_DEPRECATED_IN_9_4_0(reason)