16#include <libcamera/base/span.h>
25#define EGL_EGLEXT_PROTOTYPES
27#include <EGL/eglext.h>
28#define GL_GLEXT_PROTOTYPES
30#include <GLES2/gl2ext.h>
60 eGLImage(uint32_t width, uint32_t height, uint32_t stride, GLenum texture_unit, uint32_t texture_unit_uniform_id)
67 glGenFramebuffers(1, &
fbo_);
78 glDeleteFramebuffers(1, &
fbo_);
108 void pushEnv(std::vector<std::string> &shaderEnv,
const char *str);
112 unsigned int shaderDataLen,
113 Span<const std::string> shaderEnv);
115 unsigned int shaderDataLen,
116 Span<const std::string> shaderEnv);
117 int linkProgram(GLuint &programId, GLuint fragmentshaderId, GLuint vertexshaderId);
128 EGLDisplay display_ = EGL_NO_DISPLAY;
129 EGLContext context_ = EGL_NO_CONTEXT;
130 EGLSurface surface_ = EGL_NO_SURFACE;
132 int compileShader(
int shaderType, GLuint &shaderId,
const unsigned char *shaderData,
133 unsigned int shaderDataLen,
134 Span<const std::string> shaderEnv);
136 int createDMABufTexture2D(
eGLImage &eglImage,
int fd,
bool output);
138 PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
139 PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
140 PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
141 PFNGLGETSTRINGPROC glGetString;
#define LIBCAMERA_DISABLE_COPY_AND_MOVE(klass)
Disable copy and move construction and assignment of the klass.
Definition class.h:29
Helper class for managing EGL image resources.
Definition egl.h:50
eGLImage(uint32_t width, uint32_t height, uint32_t stride, GLenum texture_unit, uint32_t texture_unit_uniform_id)
Construct an eGLImage with explicit stride.
Definition egl.h:60
uint32_t offset_
Definition egl.h:85
~eGLImage()
Destroy the eGLImage.
Definition egl.h:76
GLuint texture_
Definition egl.h:89
GLuint fbo_
Definition egl.h:90
uint32_t stride_
Definition egl.h:84
uint32_t height_
Definition egl.h:83
GLenum texture_unit_
Definition egl.h:88
uint32_t framesize_
Definition egl.h:86
uint32_t texture_unit_uniform_id_
Definition egl.h:87
uint32_t width_
Definition egl.h:82
Helper class for managing OpenGL ES operations.
Definition egl.h:97
eGL()
Construct an EGL helper.
Definition egl.cpp:70
int compileFragmentShader(GLuint &shaderId, const unsigned char *shaderData, unsigned int shaderDataLen, Span< const std::string > shaderEnv)
Compile a fragment shader.
Definition egl.cpp:431
int createInputDMABufTexture2D(eGLImage &eglImage, int fd)
Create an input DMA-BUF backed texture.
Definition egl.cpp:182
int linkProgram(GLuint &programId, GLuint fragmentshaderId, GLuint vertexshaderId)
Link a shader program.
Definition egl.cpp:532
void createTexture2D(eGLImage &eglImage, GLint format, uint32_t width, uint32_t height, void *data)
Create a 2D texture from a memory buffer.
Definition egl.cpp:221
int initEGLContext()
Initialise the EGL context.
Definition egl.cpp:250
int createOutputDMABufTexture2D(eGLImage &eglImage, int fd)
Create an output DMA-BUF backed texture.
Definition egl.cpp:201
void pushEnv(std::vector< std::string > &shaderEnv, const char *str)
Add a preprocessor definition to shader environment.
Definition egl.cpp:392
void makeCurrent()
Make the EGL context current for the calling thread.
Definition egl.cpp:347
void syncOutput()
Synchronise rendering output.
Definition egl.cpp:94
void useProgram(GLuint programId)
Activate a shader program for rendering.
Definition egl.cpp:363
~eGL()
Destroy the EGL helper.
Definition egl.cpp:79
int compileVertexShader(GLuint &shaderId, const unsigned char *shaderData, unsigned int shaderDataLen, Span< const std::string > shaderEnv)
Compile a vertex shader.
Definition egl.cpp:412
void dumpShaderSource(GLuint shaderId)
Dump shader source code to the log.
Definition egl.cpp:501
void deleteProgram(GLuint programId)
Delete a shader program.
Definition egl.cpp:377
#define LOG_DECLARE_CATEGORY(name)
Declare a category of log messages.
Definition log.h:51
Top-level libcamera namespace.
Definition backtrace.h:17
Miscellaneous utility functions.